Map+Pac+Man

This program is not defined.
Look at the programming to determine what the program can do.

Map Making Directions:
The map can only have horizontal (left/right) and vertical (up/down) lanes. No diagonal. Remember to place a red intersection marker at all intersections. No double thick blue map lines. When finished save you level.
 * 1) Select Levels (Next to Runtime in the Spaceland Window)
 * 2) Click __New Level__(A new Level will be produced in numerical order.)
 * 3) Select the new level you want to use with your mouse for the program.
 * 4) Use the program on this level.(Start with __Clear All,__ then __Map Builder__**,** last-__Create Game Map__)
 * B Paint Blue
 * G Paint Green
 * U Pen Up (Don't Paint)
 * R Stamp Red intersection marker (For Terminators)
 * K Kill Map Builder

Create Setup to Load Your Level
Create a new setup window to place the breeds for your game map. Give the Setup an appropriate name. Copy all the blocks from Load Level 1 Game into your Setup. Do it one section at a time. Try not to copy the entire Load Level 1 Game at one time. Make sure that Change Level has your level name connected to it.

Troubleshoot Breed Locations on Map
Load your level to see how it looks. You will notice that the Terminators are not all on blue map lines. To fix this, select a Terminator in Spaceland and right click. You will see a box open with facts about this particular Terminator breed. Use the up and down arrows for the xcor and ycor to move that Terminator where you want onto a blue map line. Remember the xcor and ycor where your Terminator is now at and in the setup block for that Terminator change the xcor and ycor to these numbers